Friday 19 February 2016

Scripting and Dynamics - II

I have been looking for examples of advanced fire implementations in existing games and so far I've found two good examples of fire in an enviroment: 



As I was looking deeper into these games I managed to find an article from one of the developer of Far Cry 2's fire system with tips on how to implement something similar within a complex open world game like Far Cry, here's a link to it.

This approach seems very interesting, and since the feedback week is coming I think I will be focusing on shaping up my learning contract towards this topic.

My idea would be to add fire spreading simulation within Maya by creating areas that can be burnt and setting properties based on some environmental meshes.

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