Friday 19 February 2016

Scripting and Dynamics - II

I have been looking for examples of advanced fire implementations in existing games and so far I've found two good examples of fire in an enviroment: 



As I was looking deeper into these games I managed to find an article from one of the developer of Far Cry 2's fire system with tips on how to implement something similar within a complex open world game like Far Cry, here's a link to it.

This approach seems very interesting, and since the feedback week is coming I think I will be focusing on shaping up my learning contract towards this topic.

My idea would be to add fire spreading simulation within Maya by creating areas that can be burnt and setting properties based on some environmental meshes.

Friday 12 February 2016

Scripting and Dynamics - I


Welcome to the first blog of a series about a module I am studying at university: Scripting & Dynamics.

This module will cover advanced Maya concepts regarding dynamics, animations rendering and scripting: we will be exploring a lot of techniques that are widely used for visual effects in both the game industry and the film industry so it definitely sounds interesting!

I've always been interested in how fire is rendered and behaves inside and enviroment so my first goal is to research how those effects are achieved in games and how to replicate them inside Maya.

As you might have guessed, my specialisation is going to be computer games since this is my main field of interest; I believe that exploring how fire behaves and finding out ways to integrate it more realistically into the enviroment would be a very stimulating topic and I can't wait to do more research and post about it in the following weeks.

Since I feel stronger in terms of scripting I will mainly focus on that and I will probably look into particle tweaking if I have enough time left, so stay tuned for some posts about python scripting in Maya!