I identified three major problems to solve:
- How to represent the grid in Maya
- How to enable the user to edit the material of each individual cell
- How to create an “active” item that starts spreading fire once it collides with a cell
My plan is to implement the grid first, and I will
experiment with basic polyCubes for now to see if they can be also used to
detect collision programmatically.
Stay tuned for updates on how this evolves!
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