I have been looking for examples of advanced fire
implementations in existing games and so far I've found two good examples of
fire in an enviroment:
As I was looking deeper into these games I managed to find
an article from one of the developer of Far Cry 2's fire system with tips on
how to implement something similar within a complex open world game like Far
Cry, here's a link to it.
This approach seems very interesting, and since the feedback
week is coming I think I will be focusing on shaping up my learning contract
towards this topic.
My idea would be to add fire spreading simulation within
Maya by creating areas that can be burnt and setting properties based on some
environmental meshes.
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