As I mentioned
before I focused my attention to rigging in the past weeks and as I've already
set my eyes on an ambitious script I have decided to keep the scope reasonable
and keep using the practice model I choose to start with during the labs:
Wireframe render of the model |
The model topology
is quite good and even though the model could lend itself to a very rigid type
of deformation I will pretend the model is actually just a placeholder for a
human like character (so that further thing could be explored in the future such
as animation and skeleton re-targeting). I think this fits nicely my field of
specialization since by researching I have seen that some companies actually
employ a base model as a template for the most common animations.
No comments:
Post a Comment